Here you'll find ideas for exploring and playing in nature with your preschoolers through preteens. Whether you are a parent, school teacher, scout leader, day care provider, or camp counselor, you'll find nature art and writing activities, games, and ideas for guided explorations. And, no, you don't need to be a nature expert to guide your children toward a love of the outdoors.
Showing posts with label hiking games. Show all posts
Showing posts with label hiking games. Show all posts
Monday, July 25, 2011
Walking Games with Kids
Whether you’ll be walking in the wood, through a park, along a city or suburban sidewalk, or, perhaps, through the mall, these walking games will engage young children. If older children think the game is too silly, then have them take turns leading the game or place them in charge of younger siblings.
Animals on the Move
Have the children pretend to be animals while walking from one spot to the next. At the beginning of this game you can select one or two animals and call them out randomly. Children must then act out that animal’s behavior for ten-to-fifteen seconds.
Fox – Red fox “perfect step,” which means that all four feet move in a single line and that the back feet step in the prints left behind by the front feet. Have the children walk placing one foot in front of another in a straight line.
Rabbit – Hop with feet together.
Hawk – Hold arms out to the side and pretend to soar.
Ant – Crawl along the ground in a straight line.
Geese – Try to walk so all participants are moving in a v-shape.
After introducing each animal and calling out the actions for the children to act out, you should be able to call out the animal’s name at any time and the kids should respond.
Animal Antics
This version allows for more random actions. If you are walking with children who are arguing about who gets to walk at the front of the line, this activity will eliminate the pushing and shoving by rotating the children from the front to the back of the line. Start by telling the children that when the leader make an animal sound, they must then act out the behavior of that animal for a count of ten while continuing to walk.
Select a child to be the leader. Point out a spot up ahead and tell the child that when the group reaches that point she should make an animal sound. (Why point out a place for the child to make the call? Depending on the child’s age, she may make an animal sound immediately upon it becoming her turn and then the group doesn’t get to move very far.) When the group hears the animal sound, they then act out the behavior they believe most appropriate. Rotate leaders.
The challenge with this game is encouraging the children to make the sound loud enough for the other children to hear. As the leader, you can help support the child-leader by encouraging them to repeat the sound as they turn to face the other children.
Now, get walking!
Wednesday, June 1, 2011
Nature Counting Game – Outdoor Inventories
Doing things in nature doesn’t have to be complicated (camping, kayaking) or require vast knowledge of the outdoors (lenticels?). Just go outside and take a walk with your children. Notice what is out there. Games, like ‘I Spy’ are fun because they get you to pay attention to the things surrounding you in a low-key way.
You don’t have to feel as if you are teaching your kids something each time you go outside. Nor is it necessary for them to spout nature facts. Experiencing the outdoors with your senses is enough for both you and your children to learn something about the world.
The nature counting game is an easy, you-don’t-have-to-plan-anything-in-advance, sort of activity. Simply select something to count while you are on your walk. No, really, it’s more fun than you might think (or maybe I just like counting things!).
You can count chipmunks, yellow flowers, red leaves, white rocks, etc.
The key is to select something that you think you’ll find but not in such a great quantity (field of daffodils) that it would be ridiculous to count. Do this with your kids for five minutes, ten minutes, fifteen minutes. Or, count as you walk from one spot to the next.
If your children are young, work together looking for one type of thing (you don’t really have to count, just look for and notice one thing – but, chances are, you’ll start counting). If your children are older, each person could look for something different; perhaps starting the walk with each person predicting what they think will be the most obvious thing to find that day on that walk.
Your goal isn’t numbers, but an awareness of what you have walked passed along the way.
You don’t have to feel as if you are teaching your kids something each time you go outside. Nor is it necessary for them to spout nature facts. Experiencing the outdoors with your senses is enough for both you and your children to learn something about the world.
The nature counting game is an easy, you-don’t-have-to-plan-anything-in-advance, sort of activity. Simply select something to count while you are on your walk. No, really, it’s more fun than you might think (or maybe I just like counting things!).
You can count chipmunks, yellow flowers, red leaves, white rocks, etc.
The key is to select something that you think you’ll find but not in such a great quantity (field of daffodils) that it would be ridiculous to count. Do this with your kids for five minutes, ten minutes, fifteen minutes. Or, count as you walk from one spot to the next.
If your children are young, work together looking for one type of thing (you don’t really have to count, just look for and notice one thing – but, chances are, you’ll start counting). If your children are older, each person could look for something different; perhaps starting the walk with each person predicting what they think will be the most obvious thing to find that day on that walk.
Your goal isn’t numbers, but an awareness of what you have walked passed along the way.
Wednesday, April 20, 2011
Nature Trail Code Game
This game requires two teams of at least two players each – one of the players on each team can be an adult. You can play this in a large, forested backyard or along the trail in a state forest. Avoid playing this in a wide open space because one team will be setting trail markers that tell the other team where to go.You can make the patterns below with sticks or stones (or leaves, but they can get blown away). Of course, you can create your own codes, but both teams should do this together so the teams speak a common language. A representative of each team should record the codes on index cards or in a nature notebook so they don’t forget their stick and stone language.
One team heads out, laying trail codes that the other team will follow. Set the markers in the center of the trail. Although the sticks or stones should be large enough to be easily seen, there is no need to make them so large that they become a tripping hazard. After a ten minute or so head start, the second team sets out, reading the codes and following the team.
The first team continues laying markers for another ten minutes and then they can find an ending spot, just off the trail, where they can wait, perhaps with some snacks to share with the second team. For the trip back, the second team heads out first, laying new trail markers for the other team to follow.
/|\
Go Straight
----->
|
|
Turn Right (reverse the direction of the arrow to indicate “Turn Left”)
|--|
| \ /
Turn around and Go Back
\ /
/ \
Not This Way
_ _ _ _
_ _ | _ _
Cross the Stream
_
|_|
|_|
Gone Home
One team heads out, laying trail codes that the other team will follow. Set the markers in the center of the trail. Although the sticks or stones should be large enough to be easily seen, there is no need to make them so large that they become a tripping hazard. After a ten minute or so head start, the second team sets out, reading the codes and following the team.
The first team continues laying markers for another ten minutes and then they can find an ending spot, just off the trail, where they can wait, perhaps with some snacks to share with the second team. For the trip back, the second team heads out first, laying new trail markers for the other team to follow.
/|\
Go Straight
----->
|
|
Turn Right (reverse the direction of the arrow to indicate “Turn Left”)
|--|
| \ /
Turn around and Go Back
\ /
/ \
Not This Way
_ _ _ _
_ _ | _ _
Cross the Stream
_
|_|
|_|
Gone Home
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